Daniel Sklar // Digital Double

A personal digital self-portrait exploring my own likeness through character creation and animation.

Created with Character Creator 4 and Headshot, the character focuses on recognizable facial features, natural proportions, skin detail and everyday clothing.

I brought the character to life in iClone using motion capture, hand animation cleanup, lip-sync and facial animation. The accompanying video shows the resulting performance, with speech and gestures working together.

The project includes portrait renders, a full-body view, a character setup overview and a short animation showcase.

Digital self-portrait — front view, focusing on facial likeness, skin detail and expression.

Digital self-portrait — front view, focusing on facial likeness, skin detail and expression.

Bringing my digital double to life — motion capture, hand animation cleanup, lip-sync and facial animation assembled in iClone.

Three-quarter portrait — facial proportions, hair, skin shading and glasses.

Three-quarter portrait — facial proportions, hair, skin shading and glasses.

Side-angle portrait — studying the facial silhouette and material response under studio lighting.

Side-angle portrait — studying the facial silhouette and material response under studio lighting.

Full-body character presentation, created with Character Creator 4 and Headshot, with clothing and materials prepared for animation.

Full-body character presentation, created with Character Creator 4 and Headshot, with clothing and materials prepared for animation.

From photographic reference to digital character — likeness development using Headshot and Character Creator 4.

From photographic reference to digital character — likeness development using Headshot and Character Creator 4.