Fractured Eve

Fractured Eve explores the contrast between beauty and damage, softness and machinery.
I wanted to create a synthetic humanoid that feels elegant and fragile at the same time — like a forgotten prototype still walking through the ruins of a silent future.

The cracked face, exposed inner components, and dark biomechanical body were designed to suggest both vulnerability and resilience.
The environment supports that mood with an abandoned corridor slowly being reclaimed by dust, debris, and dry grass.

Created using MidJourney, Hunyuan 3.1, Substance Painter, Blender, and my own imagination.

Portrait

Cracked porcelain skin revealing the machinery beneath.

Portrait

Cracked porcelain skin revealing the machinery beneath.

Full body

A damaged synthetic prototype crossing the remains of a forgotten corridor.

Full body

A damaged synthetic prototype crossing the remains of a forgotten corridor.

Project caption

Beauty, damage, and silence in a post-human corridor.

Project caption

Beauty, damage, and silence in a post-human corridor.