Rain Protocol

Rain Protocol is a personal sci-fi character project built around the idea of a damaged combat android moving through a rain-soaked industrial zone.

I wanted to capture a contrast between elegance and violence — a sleek humanoid silhouette, fragile facial design, and a cold mechanical body placed into a tense cinematic action moment. The atmosphere was just as important as the character itself: heavy rain, wet ground, muzzle flashes, smoke, and soft industrial lighting all helped shape the final mood.

This series was created using MidJourney, Hunyuan 3.1, Blender, Substance Painter and my own imagination.
The final goal was not only to present a character, but to suggest a fragment of a larger world — a machine that feels both beautiful and dangerous, precise yet damaged, almost human but clearly built for conflict.

I’m also including one behind-the-scenes Blender shot to show part of the scene setup and framing process.

Advancing through rain and recoil.

Advancing through rain and recoil.

A smile built from steel and targeting light.

A smile built from steel and targeting light.

Combat posture locked — elegant, damaged, relentless.

Combat posture locked — elegant, damaged, relentless.

Behind the shot: Blender scene setup and camera framing.

Behind the shot: Blender scene setup and camera framing.